Aes Sedai


Level KXP Spells
TH
10(none)+0
24.8(none)+0
39.6(none)+0
419.2(none)+1
538.4(none)+1
676.8(none)+1
7153.6(none)+2
8307.2(none)+2
9614.4(none)+2
101200(none)+3
111800(none)+3
122400(none)+3
133000(none)+4
143600(none)+4
154200(none)+4
164800(none)+5
175400(none)+5
186000(none)+5
196600(none)+6
207200(none)+6
217800(none)+6
228400(none)+7
239000(none)+7
249600(none)+7
2510200(none)+8
2610800(none)+8
2711400(none)+8
2812000(none)+9
2912600(none)+9
3013200(none)+9
3113800(none)+10
3214400(none)+10
3315000(none)+10
3415600(none)+11
3516200(none)+11
3616800(none)+11
Requisites:Dex 16, Con 14, Int 12
Alignment:any G
HD/level:1d4
Weapon Prof.:0+level/3
To Hit Table:Wiz
Save Table:Wiz
Reference:Wheel of Time
Groups:Wizard
Complexity:CF=2
Know One Power Weaves. Bonus Spells from Dex. The number of Weaves known = Int Bonus
Specialized in either Air or Water based weaves.
Saidar Points = (Dex +Con+Int bonuses)xLVL.
Detect Saidar at will.
You are bound by the 3 Oaths (To speak no word that is not true, To make no weapon with which one person may kill another, and Never to use the One Power as a weapon except in the last extreme defense of your own life or the life of your Warder or another Aes Sedai)
Each Odd Level: +1 Bonded Warder (As animal companion plus empathy and know rough direction/distance apart).
Level 1: 1V: Embrace/Release saidar.